Chapel
These strategies use the rule based strategy algorithm.
Variant: Single chapel canonical 1
Buy rules:
- CHAPEL: money <5, max 1 chapel
- PROVINCE: always
- GOLD: always
- SILVER:always
Play rules:
- CHAPEL: play if it would trash at least one card. Evaluate each card in hand:
- ESTATE: always
- COPPER: total money >= 3, unless:
- chapeling _this_ copper would prevent a province buy.
- chapeling _this_ copper would prevent a gold buy.
- we have a silver in hand and chapeling _this_ copper
would prevent a silver buy.
Note: total money = total value of all treasure card a player owns.
Example: of the hand [Copper, Copper, Silver, Estate, Chapel] this algorithm trashes: [Copper, Estate]
Rating:
This strategy scores 32% against Bmu and 49% against Bmc.
Variant: Single chapel 1
Buy rules:
- CHAPEL: money <5, max 1 chapel
- PROVINCE: gold bougth >= 1 [g]
- DUCHY: provinces left <= 3 [d]
- ESTATE: provinces left <= 2 [e]
- GOLD: always
- SILVER:always
Play rules:
- CHAPEL: play if it would trash at least one card. Evaluate each card in hand:
- ESTATE: provinces left >= 4 [f]
- COPPER: total money >= 3, unless:
- chapeling _this_ copper would prevent a province buy.
- chapeling _this_ copper would prevent a duchy buy.
- chapeling _this_ copper would prevent an estate buy.
- chapeling _this_ copper would prevent a gold buy.
- we have a silver in hand and chapeling _this_ copper
would prevent a silver buy.
Rating:
This strategy scores 55% against Bmu.
Variant: Chapelab 1
This is my best chapelab strategy and is using Matt’s trashing rules.
Buy rules: - CHAPEL: money <5, max 1 chapel - PROVINCE: always - DUCHY: provinces left <= 2 [d] - ESTATE: provinces left <= 1 [e] - GOLD: always - LABORATORY: max 4 - SILVER:always Play rules: - LABORATORY: always - CHAPEL: play if it would trash at least one card. Evaluate each card in hand: - ESTATE: provinces left <= 4 [f] - COPPER: always unless total money would go below 6
Rating:
This strategy scores 66% against Bmu.
Variant: Chapelab Matt
This is a recreation of a strategy by Matt Sargent from Board Game Geek. He describes the strategy Here. I have taken the liberty of adding buy rules for duchies and estates similar to Bmu and found [1/1] to be optimal.
Buy rules: - CHAPEL: money <5, max 1 chapel - PROVINCE: always - DUCHY: provinces left <= 1 [d] - ESTATE: provinces left <= 1 [e] - GOLD: max 2 - LABORATORY: max 4 - SILVER: golds owned < 2 Play rules: - LABORATORY: always - CHAPEL: play if it would trash at least one card. Evaluate each card in hand: - ESTATE: provinces left <= 4 [f] - COPPER: always unless total money would go below 6
Rating:
This strategy scores 61% against Bmu.